RADIX WikiRADIX Wiki

OVERVIEW

ASCENT is a token-based arcade game built around the Radix ecosystem. Players control a luminous orb that climbs through a live chart-inspired environment, timing jumps, bounces, and movement to reach higher scores.

The project connects gameplay with the on-ledger ASCENT token. As the token progresses, more of the game’s content and features can unlock.

The game also supports Radix wallet connection for score saving, cosmetic ownership, and token-based interactions.

Gameplay

ASCENT is designed as a skill-based chart-riding game. The core loop is simple: climb as high as possible, avoid hazards, use momentum, and compete for leaderboard positions.

The game includes free play and competitive modes. While wallet-connected players can access profile features, saved scores, inventory, and cosmetic customization.

The game also includes live chart mechanics: ASCENT market activity is reflected visually in the game, and qualifying ASCENT buys, whether made in-game or on-chain, can trigger live boost effects that temporarily influence the gameplay experience for everyone playing live.

In-Game Cosmetics, Burns & Rewards

ASCENT includes wallet-linked cosmetics and achievement items. Most visual cosmetics, such as orb skins, trails, auras, and satellites, can be purchased with ASCENT through the in-game shop, while badges and some special orbs are earned through gameplay, events, achievements, or milestones.

Cosmetic purchases act as token sinks: when ASCENT is spent in the shop, a portion is burned and permanently removed from circulation.

These items personalize the player’s orb and profile but do not provide competitive advantages in ranked play.

Token & Liquidity

The $ASCENT token is the native token of the ASCENT game economy on Radix.

ASCENT has graduated on RLY.fun and trades through Radix ecosystem liquidity venues, including Ociswap and Astrolescent, allowing users to swap assets for ASCENT from inside the game interface.

Supply and the burn sink

The token's authorities are locked: minting is permanently denied and can never be re-enabled, while burning is open to any holder, which is what lets the in-game shop destroy tokens when cosmetics are bought. Read from the ledger on 28 September 2026 (epoch 344,691), total supply stands at 888,312,759.48 ASCENT, the same figure this page recorded on 11 August. Nothing has been burned in the 48 days since, a period that covered the close of OVERRIDE and the whole of the ZENITH contest. The only burn this page has measured is the 72,376 ASCENT destroyed in the eight days to 11 August, about 0.008% of supply, down from the roughly 888,385,136 recorded on 3 August.

Events

OVERRIDE (11–21 August 2026)

On 11 August 2026 the developer announced OVERRIDE, a limited-time competitive mode described as a shoot-em-up crossed with a roguelike, opening the same day at 12:00 UTC (project Telegram, announcement on X). It runs for 10 days, split into five 48-hour rounds the announcement calls firmware.

  • Entry: a single 1,000 XRD pass buys ranked entry to the whole event. The developer states that 100% of the pass price is swapped for ASCENT and added to the prize pool.
  • Prize pool: starts at 3,000,000 ASCENT and grows with every additional participant.
  • Scoring: points scored in each 48-hour round stack into a single final leaderboard; the top 10 split the pool.

The pass mechanic makes the event a second demand sink alongside the cosmetics burn – XRD in, ASCENT bought off the market and locked into the pool – though unlike the shop the pooled tokens are redistributed to players rather than destroyed.

Result. OVERRIDE settled on 21 August 2026, and the payout was published in full to the project Telegram and on X. The pool finished at 6,000,000 ASCENT, double its announced starting size. Of that, 4.1M was paid out and 1.9M stayed in the rewards vault because ranks five to ten were never occupied: four players finished ranked against a prize table written for ten. SKRUTEK took 1.5M ASCENT, VIBES 1.1M and AL 845,700, with fourth place unnamed in the announcement. A further 1.5M ASCENT was returned to a player who had bought the 1,000 XRD pass more than once. A paid competitive mode that pays out two thirds of its pool and refunds a quarter of it is the clearest published measure of how many people the mode actually reached.

ZENITH (24–30 August 2026)

On 24 August 2026 the developer opened a second contest, announced in the project Telegram as TIER 2 · ZENITH and closing on 30 August at 12:00 UTC. It runs in Classic mode and, unlike OVERRIDE, has no entry pass and no announced player contribution to the pool: the prizes are fixed at 500,000 ASCENT for first place, 250,000 for second and 100,000 for third. The contest closed on 30 August with VIBES first on 42,164 points, SKRUTEK second on 34,566 and PLAYER67 third on 15,241, per the final podium posted to the project Telegram, and the developer reported the prizes sent to the winners' wallets the same afternoon. VIBES and SKRUTEK had also placed in OVERRIDE.

Since ZENITH

No contest has opened since. Asked on 30 August when the next one would start, the developer replied that they wanted to finish and roll out the new mobile controls first, and that they were considering a second game set in the ASCENT universe as a way to add buying pressure on the token.

HydrateLast updated Sep 28, 2026v2.11.016 revisionsVerified Sep 28, 2026