OVERVIEW
ASCENT is a token-based arcade game built around the Radix ecosystem. Players control a luminous orb that climbs through a live chart-inspired environment, timing jumps, bounces, and movement to reach higher scores.
The project connects gameplay with the on-ledger ASCENT token. As the token progresses, more of the game’s content and features can unlock.
The game also supports Radix wallet connection for score saving, cosmetic ownership, and token-based interactions.
Gameplay
ASCENT is designed as a skill-based chart-riding game. The core loop is simple: climb as high as possible, avoid hazards, use momentum, and compete for leaderboard positions.
The game includes free play and competitive modes. While wallet-connected players can access profile features, saved scores, inventory, and cosmetic customization.
The game also includes live chart mechanics: ASCENT market activity is reflected visually in the game, and qualifying ASCENT buys, whether made in-game or on-chain, can trigger live boost effects that temporarily influence the gameplay experience for everyone playing live.
In-Game Cosmetics, Burns & Rewards
ASCENT includes wallet-linked cosmetics and achievement items. Most visual cosmetics, such as orb skins, trails, auras, and satellites, can be purchased with ASCENT through the in-game shop, while badges and some special orbs are earned through gameplay, events, achievements, or milestones.
Cosmetic purchases act as token sinks: when ASCENT is spent in the shop, a portion is burned and permanently removed from circulation.
These items personalize the player’s orb and profile but do not provide competitive advantages in ranked play.
Token & Liquidity
The $ASCENT token is the native token of the ASCENT game economy on Radix.
ASCENT has graduated on RLY.fun and trades through Radix ecosystem liquidity venues, including Ociswap and Astrolescent, allowing users to swap assets for ASCENT from inside the game interface.
Supply and the burn sink
The token's authorities are locked: minting is permanently denied and can never be re-enabled, while burning is open to any holder, which is what lets the in-game shop destroy tokens when cosmetics are bought. Read from the ledger at epoch 338142 (25 August 2026, 19:07:04 UTC), total supply stands at 888,312,759.484262 ASCENT. That is the same number to the last decimal place as the epoch 334014 read taken on 11 August, so nothing was burned in the fourteen days between the two reads, a fortnight that covered the close of the OVERRIDE event and the opening of the ZENITH contest. The 72,376 tokens destroyed in the eight days to 11 August (down from the ~888,385,136 recorded here on 3 August, about 0.008% of supply) remain the only burn this page has measured. The sink works, and at present almost nothing is going into it.
Events
OVERRIDE (11–21 August 2026)
On 11 August 2026 the developer announced OVERRIDE, a limited-time competitive mode described as a shoot-em-up crossed with a roguelike, opening the same day at 12:00 UTC (project Telegram, announcement on X). It runs for 10 days, split into five 48-hour rounds the announcement calls firmware.
- Entry: a single 1,000 XRD pass buys ranked entry to the whole event. The developer states that 100% of the pass price is swapped for ASCENT and added to the prize pool.
- Prize pool: starts at 3,000,000 ASCENT and grows with every additional participant.
- Scoring: points scored in each 48-hour round stack into a single final leaderboard; the top 10 split the pool.
The pass mechanic makes the event a second demand sink alongside the cosmetics burn – XRD in, ASCENT bought off the market and locked into the pool – though unlike the shop the pooled tokens are redistributed to players rather than destroyed.
Result. OVERRIDE settled on 21 August 2026, and the payout was published in full to the project Telegram and on X. The pool finished at 6,000,000 ASCENT, double its announced starting size. Of that, 4.1M was paid out and 1.9M stayed in the rewards vault because ranks five to ten were never occupied: four players finished ranked against a prize table written for ten. SKRUTEK took 1.5M ASCENT, VIBES 1.1M and AL 845,700, with fourth place unnamed in the announcement. A further 1.5M ASCENT was returned to a player who had bought the 1,000 XRD pass more than once. A paid competitive mode that pays out two thirds of its pool and refunds a quarter of it is the clearest published measure of how many people the mode actually reached.
ZENITH (24–30 August 2026)
On 24 August 2026 the developer opened a second contest, announced in the project Telegram as TIER 2 · ZENITH and closing on 30 August at 12:00 UTC. It runs in Classic mode and, unlike OVERRIDE, has no entry pass and no announced player contribution to the pool: the prizes are fixed at 500,000 ASCENT for first place, 250,000 for second and 100,000 for third. The lead changed hands three times in the first 48 hours; at the 25 August standing the leader was SKRUTEK on 11,951 points, ahead of BESTPLAY on 6,601 and PLAYER67 on 6,578. The three names at the top are the same three that placed in OVERRIDE, which is worth reading alongside the burn figure above.

