📚 Contents
The encyclopedic core of RADIX Wiki — protocol fundamentals, ecosystem history, research, releases, and reference material on the Radix DLT.

Scrypto (Programming Language)
Scrypto is Radix's smart contract programming language. Built on Rust, it implements asset-oriented programming where tokens and NFTs are native primi…
Scrypto DeFi Challenge
The Scrypto DeFi Challenge was a five-week remote hackathon organised by RDX Works and hosted on Devpost , running from 20 February to 24 March 2023.…
Scrypto Developer Event
The Scrypto Developer Event was the first in-person Scrypto developer event , held by RDX Works at Sud Hall in Lisbon, Portugal, on 9 April 2022. It i…

Shard Groups
Shard groups [ /ʃɑrd grups/ ] or Validator Sets on Radix are groups of validators responsible for storing and validating the ledger state on subsets o…

Sharding
Sharding [ /ˈʃɑːdɪŋ/ ] is a method of partitioning a database horizontally across separate servers to improve scalability, performance and data availa…
Smart Accounts
On Radix, every account is a smart account – a programmable component on the ledger with configurable access rules , deposit preferences, and recovery…
Stablecoins
A stablecoin is a cryptocurrency designed to maintain a stable value, most commonly by targeting a fixed exchange rate – a peg – against a reference a…
Staking
Staking is a crucial mechanism in many cryptocurrency systems, particularly those using Proof of Stake (PoS) or Delegated Proof of Stake (DPoS) consen…
Stokenet
Operational note, 18 August 2026: the full Stokenet reset now has a date – Saturday 29 August 2026, 07:00 UTC . Every balance, transaction and deploye…
Subintents and Pre-Authorizations
Pre-authorizations – the user-facing name for subintents – allow "a partial transaction to be authorized by one actor such that it can then become a p…
Substate Model
The Substate Model is Radix's approach to storing and managing on-ledger state. Rather than using a global account-based model ( Ethereum ) or UTXOs (…
System Layer
The system layer implements the engine's high-level abstractions – objects, blueprints, packages, modules (Metadata, Royalty, Role Assignment), and th…
