Ripsource is the sole founder and developer of Trove, a decentralized application (Dapp) designed for the exchange of non-fungible tokens (NFTs) and other tokens.
Early Life and Background
Ripsource's background is diverse, spanning finance, consulting, and the arts. Contrary to expectations for a Dapp developer, his entry into the world of crypto was not from a technical or programming background. Approximately two years prior to the conception of Trove, Ripsource discovered Radix and was captivated by its vibrant community. This led him to delve into 3D modeling and animation, producing NFT characters which garnered significant admiration and interest from the Radix community.
His interest in the Radix platform further deepened when he began studying Scrypto, the programming language for the platform. Starting with the Scrypto 101 course, Ripsource expanded his skillset, learning Rust, front-end tools, and website development.
Trove
Trove operates as a Dapp set to be launched on Babylon. Its primary function allows users to swap NFTs and other tokens with ease. This straightforward functionality draws parallels to other platforms, such as OpenSea Deals. However, with the potential of Scrypto and tools provided by Radix, Trove aims to offer a more powerful yet simplistic user experience.
A notable aspect of Trove's development is its solo execution by Ripsource. He not only crafted the blueprint in Scrypto but also developed the back-end, front-end, and undertook its marketing. This attests to the ease of building on Radix, especially when compared to larger projects with extensive teams behind them.
Future Prospects
Ripsource envisions Trove as a tool with a clear-cut function: enabling users to swap assets seamlessly. In the future, he is keen on exploring how the concept of traditional marketplaces like eBay, Gumtree (in the UK), and Craigslist (in the US) could be translated into the Web3 world. His aim is to investigate what a digital yard sale or car boot sale might look like in this new domain.
Trove has undergone several versions and updates, with plans to release a beta version to the public soon after the launch of Babylon.