---
title: "ASCENT"
url: "https://radix.wiki/ecosystem/ascent"
version: "2.9.1"
updated: 2026-08-13
last_verified: 2026-08-11
license: CC-BY-4.0
license_url: "https://creativecommons.org/licenses/by/4.0/"
---

# ASCENT

## OVERVIEW

[ASCENT ](https://ascent.xrd.workers.dev)is a token-based arcade game built around the Radix ecosystem. Players control a luminous orb that climbs through a live chart-inspired environment, timing jumps, bounces, and movement to reach higher scores.

The project connects gameplay with the on-ledger ASCENT token. As the token progresses, more of the game’s content and features can unlock.

The game also supports Radix wallet connection for score saving, cosmetic ownership, and token-based interactions.

## Gameplay

ASCENT is designed as a skill-based chart-riding game. The core loop is simple: climb as high as possible, avoid hazards, use momentum, and compete for leaderboard positions.

The game includes free play and competitive modes. While wallet-connected players can access profile features, saved scores, inventory, and cosmetic customization.

The game also includes live chart mechanics: ASCENT market activity is reflected visually in the game, and qualifying ASCENT buys, whether made in-game or on-chain, can trigger live boost effects that temporarily influence the gameplay experience for everyone playing live.

## In-Game Cosmetics, Burns & Rewards

ASCENT includes wallet-linked cosmetics and achievement items. Most visual cosmetics, such as orb skins, trails, auras, and satellites, can be purchased with ASCENT through the in-game shop, while badges and some special orbs are earned through gameplay, events, achievements, or milestones.

Cosmetic purchases act as token sinks: when ASCENT is spent in the shop, a portion is burned and permanently removed from circulation.

These items personalize the player’s orb and profile but do not provide competitive advantages in ranked play.

## Token & Liquidity

The [$ASCENT token](https://dashboard.radixdlt.com/resource/resource_rdx1t46jpmzf97s7q5h4tv42hcjyalhq84znevngtsul5wcumxfdprnlp3) is the native token of the ASCENT game economy on Radix.

ASCENT has graduated on [RLY.fun](https://rly.fun) and trades through Radix ecosystem liquidity venues, including [Ociswap](https://ociswap.com/resource_rdx1t46jpmzf97s7q5h4tv42hcjyalhq84znevngtsul5wcumxfdprnlp3) and [Astrolescent](https://astrolescent.com/token/resource_rdx1t46jpmzf97s7q5h4tv42hcjyalhq84znevngtsul5wcumxfdprnlp3), allowing users to swap assets for ASCENT from inside the game interface.

### Supply and the burn sink

The token's authorities are locked: **minting is permanently denied** and can never be re-enabled, while burning is open to any holder – which is what lets the in-game shop destroy tokens when cosmetics are bought. Read from the ledger at epoch 334014 (11 August 2026, 11:07:06 UTC), total supply stands at **888,312,759.484262 ASCENT**. That is 72,376 lower than the ~888,385,136 recorded on this page on 3 August 2026, so the cosmetic sink is real but small in the aggregate: roughly 0.008% of supply removed over those eight days.

## Events

### OVERRIDE (11–21 August 2026)

On 11 August 2026 the developer announced **OVERRIDE**, a limited-time competitive mode described as a shoot-em-up crossed with a roguelike, opening the same day at 12:00 UTC ([project Telegram](https://t.me/ascent_xrd), [announcement on X](https://x.com/ASCENT_xrd/status/2087078635081511069)). It runs for 10 days, split into five 48-hour rounds the announcement calls _firmware_.

- **Entry:** a single 1,000 XRD pass buys ranked entry to the whole event. The developer states that 100% of the pass price is swapped for ASCENT and added to the prize pool.
- **Prize pool:** starts at 3,000,000 ASCENT and grows with every additional participant.
- **Scoring:** points scored in each 48-hour round stack into a single final leaderboard; the top 10 split the pool.

The pass mechanic makes the event a second demand sink alongside the cosmetics burn – XRD in, ASCENT bought off the market and locked into the pool – though unlike the shop the pooled tokens are redistributed to players rather than destroyed.

## External Links

- [ASCENT : Play](https://ascent.xrd.workers.dev)

- [ASCENT : Telegram](https://t.me/ascent_xrd)

- [$ASCENT : Radix Dashboard](https://dashboard.radixdlt.com/resource/resource_rdx1t46jpmzf97s7q5h4tv42hcjyalhq84znevngtsul5wcumxfdprnlp3)

-[ $ASCENT on Ociswap](https://ociswap.com/resource_rdx1t46jpmzf97s7q5h4tv42hcjyalhq84znevngtsul5wcumxfdprnlp3)

- [$ASCENT on Astrolescent](https://astrolescent.com/token/resource_rdx1t46jpmzf97s7q5h4tv42hcjyalhq84znevngtsul5wcumxfdprnlp3)

|  |  |
| --- | --- |
| **Type** | Token-Based Arcade Game |
| **Symbol** | ASCENT |
| **Status** | Active (graduated) |
| **Website** | [ascent.xrd.workers.dev](https://ascent.xrd.workers.dev) |
| **Category** | GameFi |
| **Network** | Radix Mainnet |
| **Total Supply** | 888,312,759.48 ASCENT (11 Aug 2026 — minting permanently denied, burn open) |
| **Launchpad** | [rly.fun](https://rly.fun) |
